I learned that the German idiom Ich verstehe nur Bahnhof which means I didn’t understand anything except for the word Bahnhof, (train station) amounts to the English idiom It’s all Greek to me. There are certainly many days when pretty much the only German word I understand all day is Bahnhof.
Hamburger (…er) Bahnhof, former train station and now major contemporary art museum, was such a pleasure to see. Something happens to me when I go out to see art in places like this in Berlin, and I have to be careful because I am easily swept up in the musuemy glitz of it all, but I get a good feeling. It’s a feeling that completely goes against my more suspicious media literacy instincts. I sometimes get the feeling that the museum cares a lot about the work they’re showing, and that the artist deserves such resplendent spaces to let the work shine. I get a feeling that the work is a precious thing, and not in a negative way. I feel like an art rock star fan, and it feels good to feel this way.
Zarina Bhimji Waiting 2007 still. From film installation in "Who knows tomorrow" at Hamburger Bahnhof, Berlin
But… as I saw more of the Friedrich Christian Flick Collection, even though I was pleasantly overwhelmed to see so many famous contemporary works presented together, many pieces I’ve only seen in books, I was a little miffed to see so few women artists. This collection, (even though this was only some of it, its being presented over 6 years) seemed limited in social and cultural scope. I also learned more about the Friedrich Christian Flick Collection and the controversy surrounding it. His grandfather Friedrich Flick’s steel company was a major weapons supplier to the Nazi Regime. This article by interesting blogger Ivar Hagendoorn covers the first show of his collection at Hamburger Banhof, in 2004, and goes into the controversy a little more . Honestly, as a baby to Berlin and German cultural understanding, all I can think is, at least the money used for evil is now being used for good. What a simplistic thought. Ich verstehe nur bahnhof.
My disappointment at the scope of Flick’s collection was healed a bit by the Who knows tomorrow piece Waiting, by Ugandan artist Zarina Bhimji. The work is a very large projection of 35mm film representing the workings of a sisal factory in Kenya. The piercing beauty of the images illuminate the inhumane history of the industry. Who knows tomorrow is a Berlin citywide exhibition of African artists taking place this summer. Below is from the WKT website.
“At the exhibition Who knows tomorrow, Zarina Bhimji presents her film installation Waiting (2007), for which she studied the facts of this portion of colonial history at length. Although invisible in her film, it still accompanies it like a melodic theme. Zarina Bhimji visited sisal-processing factories near Mombassa, Kenya, some of which originate from colonial times. The beauty of the architecture, the bright, hot light and the simultaneously quasi-paralyzing atmosphere together with the minute movements and the sensitive details of the colors, the walls and the utensils focus the viewer’s gaze on the beauty of the material. Introduced by the Germans to the German colonies in East Africa in the 1890s and still grown on the plantations today, the material is used for ropes, cords, sacks, and carpets.The beauty of the sisal’s texture conjures up memories of hair, lending life to the material that takes on an abstract quality. The artist’s pictures and her sounds address the viewer in a highly emotional manner. The power of Zarina Bhimji’s works is based on their sensuous and seductive imagery, inseparably tied to the tragic and melancholic sadness and burdened by history.”
Walking near barbed wire and blast walls. Photo by MN.
A single sidewalk connects all of Logan Airport’s terminals with each other, and with the MBTA’s Airport Station. This sidewalk runs past barbed wire, flower beds, busy sliding doors, and walled-up access roads. Millions of people pass it each year, but few ever stop to notice it.
On Saturday, June 19, 2010, about twenty people joined me for a group exploration of this sidewalk, as part of the Common Boston festival. There were a few architects and urban planners along, as well as a man named Mike who’d grown up near the airport in East Boston; a pilot named Patrick who’d written a book about Logan’s history; some people involved in making public space more walker-friendly; and a number of other interested local residents. MassPort’s spokesperson, Kay, was nice enough to join us as well.
We set out from the MBTA station, and walked about a half mile along a lonely access roads towards the first terminal. Along the way, I gave a brief overview of the airport’s history; Patrick and Kay added a number of details. Kay also passed around internal MassPort maps of the area, which she’d brought along for us to look at. These maps filled in a lot of blank spots for me; when I was doing research for the tour, I was surprised by how many things I couldn’t find out about the airport’s structures.
At the sight of the first pieces of barbed wire, the subject of airport security came up. We talked about blast walls and barbed wire; 9/11; the airport’s history of terrorism, terrorist attempts, and sensational arrests of people who were thought to be terrorists; terrorist watch lists, and the Department of Homeland Security; and the fact that I’d had to provide MassPort with a list of the names of everyone who had signed up for the tour (presumably so that MassPort could do background checks). Opinions on these topics varied.
As we walked, Kay and I told everyone about Logan’s architectural history. Patrick added information about a number of buildings, such as the fact that Terminal E had been extended out, which explained the strange cul-de-sac at the building’s southern end. As a group, we examined and discussed the fenced-off areas for dogs (known as “PetPorts”); the airport’s special trash barrels (known as “bomb barrels”); and the strange open areas in front of the terminals. We also stopped and looked at each terminal building; the consensus was that not many of the buildings seemed designed to be looked at from the street.
Sidewalk talk. Photo by MN.
In front of Terminal B, we discussed 9/11 again, since two of the hijacked planes had flown out of Logan. I also talked briefly about the airport’s rapid expansion in the 60s and 70s into local residential neighborhoods, parks and nature preserves; as well as the resulting community protests (people laying in front of bulldozers, etc.), and the government’s backlash against them (marshals closing off entire residential areas, etc.). Mike, who’d grown up nearby, followed up my historical lecture with a number of more personal details. Kay then told us about the good that MassPort had done for East Boston in the 80s and 90s—such as paying for soundproofing homes and schools, and funding a park or two.
My tour ended at the front of Terminal A. Kay then volunteered to show everyone the third-floor walkway connecting Terminals A and E, which has a great view of the airport and the city. It also overlooks the 9/11 Memorial. We discussed 9/11 again, and then everyone went their separate ways.
I have been fooling around with a contact mic that I made over at Machine Project last week in their workshop, and had an idea for modifying the sound of a metronome live via guitar pedal delay and synth effects. So – this is what I worked up today. It sounds a bit better live, I need to get a mic closer to the amp, not near the metronome to pick up more of the modified sound, but it looks better with my little point-n-shoot at this angle. I have been working on a bunch of sound sculpture projects lately, so there are more to come along these lines.
Rise Industries (well, Jeremy and Michele at least) will be opening their studio for the Arts District Art Walk tomorrow from 2:00 pm – 6:30 pm. Stop by, have a drink or snack, and check out what we’ve been making. Prints, cards, CDs and DVDs will be for sale too. Download map here.
The Everyday Exchange is a celebration of our daily routines—such as commuting to work, shopping for groceries, doing laundry, making breakfast…
Participants in the Exchange talk to each other about their routines. One person then makes a small present for their friend about these routines, or to be used during these routines. These gifts can be anything from a small artwork, to a poem, to a sound recording.
Visitors to the Exchange’s show at Meme will be able to see examples of past presents. They are also welcome to sit down and talk to Tim Devin about their own routines—and get a small present out of it.
Gallery hours: June 27- July 3rd 1pm to 8pm.
Closing : Saturday July 3rd, 6pm to 10pm
Our lighting designer, R. Christopher Stokes, took some beautiful photos at dress rehearsal. Things are looking good and we are all excited about the performances this weekend. Check it out!
shot by R. Christopher Stokes, 6/3/10
Walks Through Walls
by Caleb Hammond
Two Nights:
8:30 pm, Friday June 4th and Saturday June 5th
for tickets, call 310-315-1459
or purchase online at www.highwaysperformance.org
This Friday April 9th at 7pm is the Vivarium reception and talk. Come check out the beast in person. Its at Sci-Arc’s gallery in downtown Los Angeles.
Juan Azulay of Matter Management will discuss the project with Eric Owen Moss, director of SCI-Arc. That should definitely prove to be interesting.
Also got the live feed running again, so check in on that while its still up! The Live broadcast link is over in the right hand menu bar >>>>
See posts below for more information than you probably need about the whole thing.
Oh, and to whet your appetite, here is a recent interview with Juan from ReVista magazine. Its part of their larger story covering the The Argentinean New Wave.
I set up a live broadcast from inside the Vivarium, with sound coming straight out of the system and low-res video of the biology scaffolding and interior structure. So, check in on it, at times it will be live, other times it will be playing video and sound recorded from another day. Use the blue Live Broadcast link on the right hand panel, or just click here: Vivarium Live Broadcast.
For a long time now, I have had a habit, or method, of laying out my audio/installation/performance projects by drawing simple, yet detailed, diagrams of all the parts.
These diagrams would help me to organize the signal flow, parts list and layout for the projects. I would actually use them to figure out how many cables to buy, with what connections, and so on. Often I would start with a looser version, that helps to lay out the conceptual parts of the work, and how the parts are related, which I refine a few times until I am ready to draw every little cord, element, and plug.
For the performances of Public/Private and Local Music I scanned and cleaned up my diagrams and included them in booklets I made for each show. Here is one from Public/Private:
This little diagramming habit got me curious about other sound diagrams, and I dug up some interesting ones out there, including this gem from Brian Eno, showing how his analogue infinite tape loop system for Discreet Music worked.
There are also tons of people around the internet either posting their sound rigs, or diagramming bands set ups, so you can finally find out what kind of hardware they are using, in what configuration, to get that specific sound.
Here is a simple diagram of a guitar rig (found here):
Here is an example of a pedal-board layout, used as a guide for Ronnie Cramer here to build a flight-case mounted effects board.
The diagram is getting more representative here, and this is the prevalent style on the Guitar Geek website, a database of performers’ guitar set ups diagrammed in this fashion by fans. Check out Robert Fripp’s set up here.
While these diagrams are interesting, they are merely graphic representations of the arrangement and connections of the tools of some musicians. They borrow the logic of the circuit diagram, long used to draw out and conceptually test circuits prior to actual constructing them, but keep none of the symbols. It is actually in the symbols that the circuit diagram really gets useful – the ability of the drawing to represent the functions of physical objects in such a precise way that you can actually trouble shoot your circuit from the drawing. I am interested in these properties of the diagram, and the possibilities of using the diagram to structure sound in a more direct way.
The Voice of Saturn synthesizer (used in video below) schematic
Vivarium
Several months ago I got into a conversation with Juan Azulay of Matter Management about Moog synthesizer wiring. I think he had just posted looking for someone who knew how to wire a Moog (I do not), and I responded with some video of a (much simpler) kit synthesizer that I had built.
The legendary Moog
My synth and delay setup
This short exchange led to my joining his Vivarium team as sound designer. For this project, I was vaguely tasked with creating a hybrid bio-electronic synthesizer which would take sensor input from a collection of living organisms and their support systems (light, heat, water), merge them with a set of software based systems, and output sound which was responsive to changes in both the living organisms, the support systems, and the software systems.
The sound system was to work in parallel with a video system of even greater complexity, created by a media team headed up by Doug Wiganowske. It will be taking input from cameras, feeding that to a series of virtual organisms (built as an evolving software construct by Nicholas Pisca), and merging all of that with video shot during the whole process of making the Vivarium. This is all finally output to a set of monitors in the media field of the final installation.
I began the sound design process by diagramming inputs, processes, and relationships that could be set up within this system, based on an assumed list of organisms and support systems. At the same time I began to search for sensors that could take the data we wanted, and translate it to MIDI so I could use it to work with the audio and data signals within the software. At this point I was worried I would have to build these sensors and processors by hand, and was looking to side-step that long process. I also started research into what software would be best for the set up.
The media and sound teams then collaboratively worked out a diagram of all the media for the installation, as a framework from which to develop our systems.
I found a couple of patch-based software packages that would be appropriate for the project, and began working with one of them, Audio Mulch, to develop test patches.
From the Audio Mulch website:
AudioMulch is an interactive musician’s environment for PC and Mac. It is used for live electronic music performance, composition and sound design.
AudioMulch allows you to make music by patching together a range of sound producing and processing modules.
I also found a source for the sensors I needed, an ordered a few so that I could test my input devices with my software patches. The result of this first test (using some of my sounds and a short sample from the band Double).
In Audio Mulch, patches are created by objects dragging onto a “patcher” area and connecting them with patch cords. The objects themselves are chosen from a list of various types of audio handlers, generators, or processors. Once a patch has been assembled, in flow-chart diagram fashion where you can actually follow the path the signal takes through the patch cords, then adjustments can be made to each element in the editor panel beside the patcher. The power of this program for me was that each object was able to have midi input assigned to adjust any of its parameters, enabling sensors to be to control almost any element of the sound. Also, the complexity and fidelity of the available objects was quite impressive.
Here, the diagram has become the instrument and sound generator itself, and as I constructed patch diagrams, I was building the software synthesizer the would generate sound from my array of sensors.
After working within this system for many weeks, Juan and the team suggested I look into using MAX/MSP to build my patches. MAX/MSP is also a patch based, flow-chart like software tool, but in contrast to Audio Mulch’s small set of fixed audio objects, MAX/MSP is simply a visual programming environment of limitless application. From the MAX website:
An interactive graphical programming environment for music, audio, and media. Max is the graphical programming environment that provides user interface, timing, communications, and MIDI support. MSP adds on real-time audio synthesis and DSP (digital signal processing), and Jitter extends Max with video and matrix data processing.
While this would open up the sound system to many new possibilities, it would require that I learn a whole programming syntax – quite a bit complex than just using new software with a simple user interface. I set about going through tutorials, taking apart demonstration patches, and building simple sound elements to test what I could and couldn’t learn to do within the time frame of the project.
A simple MAX patch synthesizer from the MAX tutorial pages.
Unlike using Audio Mulch, configuring the sensors to work with MAX/MSP was a challenge at first since it required unraveling the syntax of the sensor manufacturer’s proprietary MAX objects. Once I had figured out all the tricks to get MAX and the sensors to talk, I made a simple light driven MIDI piano patch. You can see in this short video how casting shadows on the sensor will affect the simple MIDI piano sounds being generated randomly through the software.
With the sensors now talking to the software, I compiled an array of individual MAX patches, one for each type of sound or effect I wanted to include in the final sound system. Here I was limited a bit by my new knowledge of MAX, and will continue to refine and add to these patches throughout the duration of the installation. The complexity of the MAX system as compared to my previous Audio Mulch is system is more additive – building many simple elements into a large patch rather then building each element to create more complex sounds.
The modules in the above patch are color-coded by type, and each separated into boxes for clarity. Below them all of the individual audio channels are run into a mixer made up of individual faders and volume displays, then mixed down to the two speaker channels. In the final patch I added a filter at the end of each channel to guard against damaging low frequencies. I also had some help here from Michael Feldman in getting the patches to do what I wanted.
The patch at this point consisted of the following modules:
Stereo file player with sensor controlled pitch (on each stereo channel) and speed
Stereo file player with sensor controlled phasing and delay effects
Microphone input 1 with sensor controlled filter, phasing and delay effects
Microphone input 2 with sensor controlled filter, phasing and delay effects
A chorus of cricket sounds, each with sensor controlled speed (to replicate the acutual crickets that will be in the Vivarium)
A minor chord synthesizer, with the root note created by sensor data, with sensor controlled octave switch and filters
A frequency modulation synthesizer driver by sensor data
And two simple tone generators driven by sensor data
I ran a studio test, using the sensors I had available and the ambient conditions of my loft to control the patch. In the real installation, there is be an array of eight sensors, placed among the biology inside the Vivarium to control the patch.
Last week the final sensors arrived, I made the necessary tweaks to the patch, and spent several days installing the whole system while the Vivarium was being completed around me.
The Vivarium officially opened on March 26th with a small SCI-Arc reception, but over the next two weeks we will continue to refine the systems on site, getting everything optimized for a public reception and talk (between Matter Management’s Juan Azulay and SCI-Arc’s director Eric Owen Moss) on April 9th. During this time, I will also be working on getting the whole sound system to broadcast live over the web.
Matter Management’s Vivarium Installation is currently on display at SCI-Arc‘s Gallery.